April 26, 2016

Game Review: Starfox Zero


The next installment in the legendary Starfox series.  Nintendo has taken the Starfox team back to their roots and re-imagined the storyline of Starfox 64 while bringing new life to the series.

Click the link to read on!


Premise:


The Lylat System is under attack by the evil Andross and his armies!  Fly, drive, and transform your way to victory to save Corneria, and the rest of the Lylat System!


Visuals:


Visuals in Starfox Zero tend to be alright.  While they might be somewhat lackluster for a big-budget title such as this, they aren't bad by any means.

One complaint though is that, very often, character speech isn't synchronized with the character's voice.  They will be speaking, and their mouths won't be moving at all.  I know they were trying to go for some weird retro Starfox 64 feel, but they could have at least made the characters move their mouths when they speak.  Not to mention that I think they should have dropped the Starfox 64 speech.  It just doesn't work or look right half the time.


Dem amazing water textures.  (Not)


Sound/Music:


Sound is pretty good, although I do have a complaint about the overall sound design.  Why is the player forced into using the WiiU gamepad to hear character dialogue?  Why in the world would I want to hear all the voice acting from the crappy gamepad speakers?  It just doesn't sound very nice, and it feels like I am being forced to use it when there could be much better options available to the player.

Music isn't necessarily as memorable as other Starfox games, but from what I remember, it was enjoyable.


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Menus/Interface:


Menus are generally well laid out, although I find the game map to be a little confusing.  Preferably they would have had the planets all laid out on the same axis, but they had them all in different positions, making it slightly difficult to look at.  While not really a big deal, this is a small thing that I personally found important.
The in-game interface is informative, but some of the information on the screen is not immediately apparent.  Even after finishing the game, I am still unsure of certain aspects of the in-game interface.


Gameplay:



Gameplay tends to be pretty straightforward and fast paced.

Boss design is some of the most deplorable stuff I've seen in ages.  One of the bosses even requires you to transform from the Arwing into the walker, then land on a tiny moving platform.  Not fun.

One complaint: Why does the game keep going when there is a cutscene?  Usually when there is a cutscene in a game, it will pause actual gameplay, but not this game!  It allows you to keep going and crash any amount of hazards during cutscenes.


Controls:


Controls for this game range from pretty good to absolutely horrible.

Let me address the good things about this game's controls first, as there are a lot fewer good things to talk about than bad.


The only parts of the game that actually control well.
The only sections of the game that actually controls well are the hovercraft sections.  It is very tight and fun to control, and it always does exactly what you think it will do.  During these sections you can also control Direct i to hack computers, and that also works reasonably well.

Now, for literally every other vehicle, controls are a complete mess.  At first flying the Arwing seems to control alright, but once the game starts forcing you to use their bizarre cockpit controls, things go downhill quickly.

The game has 2 in-game screens:  one on the TV, and the other on the WiiU Gamepad.  The game will often force you to look down at the gamepad by locking the television in a very awkward and un-useable camera angle.  Couldn't they at least give me a choice of which screen and set of controls I would like to use?

Also, when looking at the TV, the targeting reticule doesn't seem to lock onto your target properly, and because of this you will find yourself missing your target quite often.  The game's way of remedying this innacuracy is by making you look at the gamepad, which is technically more accurate, but it is extremely awkward to look down from the TV to your gamepad and back up again.  This doesn't change for any of the vehicles.

Vehicle transformations add a whole new layer of terrible to the mix.  You thought the Arwing controlled bad?  Meet its awkward cousin, the Walker.  Not only is it just shooed in most levels, it just has some of the worst controls I've ever seen.  Want to turn in place?  Well, don't turn to quickly, or you'll find yourself doing a dodge.  Also, what is this weird turning-dodge for?  It turns you around 180 degrees, and it seems to serve no purpose.  To add insult to injury, the game will also throw really weird and awkward platforming sequences at you when controlling the walker.

I would delve into the other vehicles, but they more or less all have the same issues as I have already mentioned.

Overall, this game will just try forcing you to use the game the way they want you to use it.


Summary:


A mess of a game.  Only worth checking out if you are truly curious.  The controls single-handedly destroyed this game.

  • Pros:
  • Its Starfox
  • Hovercraft sections were fun
  • Music
  • Cons:
  • Sound Design is odd
  • Horrible controls
  • Terrible boss design
  • Meh visuals

SCORE: 6.5


What do you think?  Do you agree?  Let me know what you think in the comments section below!



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